The following interesting game play gives you a taste of originality and view of planning from move one. Here, the play is the thing. At this stage, look at the participants like mere ghosts.
l. d4 Nf6 This is probably best because it doesn’t give White any idea of exactly how the defense will be administered.
2. Nc3 d5 3. Bf4 e6 4. Nb5 Taking the fight to the enemy is all right because it poses problems. Another idea is to go 4. e3 c5 5. Nb5 Na6 6. c3 Be7 7. h3 O-O 8.Nf3 Bd7 9.a4 Qb6 10. d:c5 Q:c5 11. Nfd4 Rfd8 12. Be2 Be8 13. O-O Bf8 14. Be5 Nd7 15. b4 Qe7 16. Bd6 Qf6 17. f4 Qh6 18. Bd3 continuing the initiative.
4. … Na6 5. a3 c6 6. Nc3 Bd6 7. e3 Nc7 8. Nf3 B:f4 9. e:f4 Qd6 10. Ne5 b6 11. Qf3 c5 12. h4. Take into mind, square count. Double-edged play but challenging for both sides which make for an interesting game.
The Killer Book mentioned earlier can further elaborate on unusual deployment of forces. And may enlighten your spirits to seeking originality in your play.